[玩转系统] 主机04样本
作者:精品下载站 日期:2024-12-14 02:45:41 浏览:15 分类:玩电脑
主机04样本
此示例演示如何构建基于交互式控制台的主机应用程序,该应用程序从命令行读取命令、执行命令,然后将结果显示到控制台。该主机应用程序还支持显示允许用户指定多个选择的提示。
要求
此示例需要 Windows PowerShell 2.0。
示范
创建一个自定义主机,其类派生自 System.Management.Automation.Host.PSHost 类、System.Management.Automation.Host.PSHostUserInterface 类和 System.Management.Automation.Host.PSHostRawUserInterface 类。
构建一个使用这些主机类来构建交互式 Windows PowerShell shell 的控制台应用程序。
创建
$profile
变量并加载以下配置文件。- 当前用户、当前主机
- 当前用户,所有主机
- 所有用户,当前主机
- 所有用户、所有主机
实现 System.Management.Automation.Host.IHostUISupportsMultipleChoiceSelection 接口。
实施例1
此示例允许用户在命令行输入命令,处理这些命令,然后打印结果。
namespace Microsoft.Samples.PowerShell.Host
{
using System;
using System.Collections.ObjectModel;
using System.Management.Automation;
using System.Management.Automation.Runspaces;
using PowerShell = System.Management.Automation.PowerShell;
/// <summary>
/// This class contains the Main entry point for this host application.
/// </summary>
internal class PSListenerConsoleSample
{
/// <summary>
/// Indicator to tell the host application that it should exit.
/// </summary>
private bool shouldExit;
/// <summary>
/// The exit code that the host application will use to exit.
/// </summary>
private int exitCode;
/// <summary>
/// Holds a reference to the PSHost object for this interpreter.
/// </summary>
private MyHost myHost;
/// <summary>
/// Holds a reference to the runspace for this interpreter.
/// </summary>
private Runspace myRunSpace;
/// <summary>
/// Holds a reference to the currently executing pipeline so that
/// it can be stopped by the control-C handler.
/// </summary>
private PowerShell currentPowerShell;
/// <summary>
/// Used to serialize access to instance data.
/// </summary>
private object instanceLock = new object();
/// <summary>
/// Gets or sets a value indicating whether the host application
/// should exit.
/// </summary>
public bool ShouldExit
{
get { return this.shouldExit; }
set { this.shouldExit = value; }
}
/// <summary>
/// Gets or sets the exit code that the host application will use
/// when exiting.
/// </summary>
public int ExitCode
{
get { return this.exitCode; }
set { this.exitCode = value; }
}
/// <summary>
/// Creates and initiates the listener.
/// </summary>
/// <param name="args">The parameter is not used</param>
private static void Main(string[] args)
{
// Display the welcome message.
Console.Title = "Windows PowerShell Console Host Application Sample";
ConsoleColor oldFg = Console.ForegroundColor;
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine(" Windows PowerShell Console Host Interactive Sample");
Console.WriteLine(" ==================================================");
Console.WriteLine(string.Empty);
Console.WriteLine("This is an example of a simple interactive console host that uses ");
Console.WriteLine("the Windows PowerShell engine to interpret commands.");
Console.WriteLine("Type 'exit' to exit.");
Console.WriteLine(string.Empty);
Console.ForegroundColor = oldFg;
// Create the listener and run it. This never returns.
PSListenerConsoleSample listener = new PSListenerConsoleSample();
listener.Run();
}
/// <summary>
/// Create this instance of the console listener.
/// </summary>
private PSListenerConsoleSample()
{
// Create the host and runspace instances for this interpreter. Note that
// this application doesn't support console files so only the default snapins
// will be available.
this.myHost = new MyHost(this);
this.myRunSpace = RunspaceFactory.CreateRunspace(this.myHost);
this.myRunSpace.Open();
// Create a PowerShell object that will be used to execute the commands
// to create $profile and load the profiles.
lock (this.instanceLock)
{
this.currentPowerShell = PowerShell.Create();
}
try
{
this.currentPowerShell.Runspace = this.myRunSpace;
PSCommand[] profileCommands = Microsoft.Samples.PowerShell.Host.HostUtilities.GetProfileCommands("SampleHost04");
foreach (PSCommand command in profileCommands)
{
this.currentPowerShell.Commands = command;
this.currentPowerShell.Invoke();
}
}
finally
{
// Dispose of the pipeline line and set it to null, locked because currentPowerShell
// may be accessed by the ctrl-C handler...
lock (this.instanceLock)
{
this.currentPowerShell.Dispose();
this.currentPowerShell = null;
}
}
}
/// <summary>
/// A helper class that builds and executes a pipeline that writes to the
/// default output path. Any exceptions that are thrown are just passed to
/// the caller. Since all output goes to the default outputter, this method
/// returns nothing.
/// </summary>
/// <param name="cmd">The script to run</param>
/// <param name="input">Any input arguments to pass to the script. If null
/// then nothing is passed in.</param>
private void executeHelper(string cmd, object input)
{
// Ignore empty command lines.
if (String.IsNullOrEmpty(cmd))
{
return;
}
// Create the pipeline object and make it available
// to the ctrl-C handle through the currentPowerShell instance
// variable.
lock (this.instanceLock)
{
this.currentPowerShell = PowerShell.Create();
}
this.currentPowerShell.Runspace = this.myRunSpace;
// Create a pipeline for this execution. Place the result in the
// currentPowerShell instance variable so that it is available to
// be stopped.
try
{
this.currentPowerShell.AddScript(cmd);
// Now add the default outputter to the end of the pipe and indicate
// that it should handle both output and errors from the previous
// commands. This will result in the output being written using the PSHost
// and PSHostUserInterface classes instead of returning objects to the hosting
// application.
this.currentPowerShell.AddCommand("out-default");
this.currentPowerShell.Commands.Commands[0].MergeMyResults(PipelineResultTypes.Error, PipelineResultTypes.Output);
// If there was any input specified, pass it in, otherwise just
// execute the pipeline.
if (input != null)
{
this.currentPowerShell.Invoke(new object[] { input });
}
else
{
this.currentPowerShell.Invoke();
}
}
finally
{
// Dispose of the pipeline line and set it to null, locked because currentPowerShell
// may be accessed by the ctrl-C handler.
lock (this.instanceLock)
{
this.currentPowerShell.Dispose();
this.currentPowerShell = null;
}
}
}
/// <summary>
/// An exception occurred that we want to display
/// using the display formatter. To do this we run
/// a second pipeline passing in the error record.
/// The runtime will bind this to the $input variable
/// which is why $input is being piped to out-string.
/// We then call WriteErrorLine to make sure the error
/// gets displayed in the correct error color.
/// </summary>
/// <param name="e">The exception to display</param>
private void ReportException(Exception e)
{
if (e != null)
{
object error;
IContainsErrorRecord icer = e as IContainsErrorRecord;
if (icer != null)
{
error = icer.ErrorRecord;
}
else
{
error = (object)new ErrorRecord(e, "Host.ReportException", ErrorCategory.NotSpecified, null);
}
lock (this.instanceLock)
{
this.currentPowerShell = PowerShell.Create();
}
this.currentPowerShell.Runspace = this.myRunSpace;
try
{
this.currentPowerShell.AddScript("$input").AddCommand("out-string");
// Do not merge errors, this function will swallow errors.
Collection<PSObject> result;
PSDataCollection<object> inputCollection = new PSDataCollection<object>();
inputCollection.Add(error);
inputCollection.Complete();
result = this.currentPowerShell.Invoke(inputCollection);
if (result.Count > 0)
{
string str = result[0].BaseObject as string;
if (!string.IsNullOrEmpty(str))
{
// Remove \r\n that is added by out-string.
this.myHost.UI.WriteErrorLine(str.Substring(0, str.Length - 2));
}
}
}
finally
{
// Dispose of the pipeline line and set it to null, locked because currentPowerShell
// may be accessed by the ctrl-C handler.
lock (this.instanceLock)
{
this.currentPowerShell.Dispose();
this.currentPowerShell = null;
}
}
}
}
/// <summary>
/// Basic script execution routine - any runtime exceptions are
/// caught and passed back into the engine to display.
/// </summary>
/// <param name="cmd">The parameter is not used.</param>
private void Execute(string cmd)
{
try
{
// Execute the command with no input.
this.executeHelper(cmd, null);
}
catch (RuntimeException rte)
{
this.ReportException(rte);
}
}
/// <summary>
/// Method used to handle control-C's from the user. It calls the
/// pipeline Stop() method to stop execution. If any exceptions occur
/// they are printed to the console but otherwise ignored.
/// </summary>
/// <param name="sender">See sender property of ConsoleCancelEventHandler documentation.</param>
/// <param name="e">See e property of ConsoleCancelEventHandler documentation</param>
private void HandleControlC(object sender, ConsoleCancelEventArgs e)
{
try
{
lock (this.instanceLock)
{
if (this.currentPowerShell != null && this.currentPowerShell.InvocationStateInfo.State == PSInvocationState.Running)
{
this.currentPowerShell.Stop();
}
}
e.Cancel = true;
}
catch (Exception exception)
{
this.myHost.UI.WriteErrorLine(exception.ToString());
}
}
/// <summary>
/// Implements the basic listener loop. It sets up the ctrl-C handler, then
/// reads a command from the user, executes it and repeats until the ShouldExit
/// flag is set.
/// </summary>
private void Run()
{
// Set up the control-C handler.
Console.CancelKeyPress += new ConsoleCancelEventHandler(this.HandleControlC);
Console.TreatControlCAsInput = false;
// Read commands to execute until ShouldExit is set by
// the user calling "exit".
while (!this.ShouldExit)
{
this.myHost.UI.Write(ConsoleColor.Cyan, ConsoleColor.Black, "\nPSConsoleSample: ");
string cmd = Console.ReadLine();
this.Execute(cmd);
}
// Exit with the desired exit code that was set by exit command.
// This is set in the host by the MyHost.SetShouldExit() implementation.
Environment.Exit(this.ExitCode);
}
}
}
实施例2
以下代码是此主机应用程序使用的 System.Management.Automation.Host.PSHost 类的实现。那些未实现的元素会抛出异常或不返回任何内容。
namespace Microsoft.Samples.PowerShell.Host
{
using System;
using System.Globalization;
using System.Management.Automation.Host;
/// <summary>
/// This is a sample implementation of the PSHost abstract class for
/// console applications. Not all members are implemented. Those that
/// are not implemented throw a NotImplementedException exception or
/// return nothing.
/// </summary>
internal class MyHost : PSHost
{
/// <summary>
/// A reference to the PSHost implementation.
/// </summary>
private PSListenerConsoleSample program;
/// <summary>
/// The culture information of the thread that created
/// this object.
/// </summary>
private CultureInfo originalCultureInfo =
System.Threading.Thread.CurrentThread.CurrentCulture;
/// <summary>
/// The UI culture information of the thread that created
/// this object.
/// </summary>
private CultureInfo originalUICultureInfo =
System.Threading.Thread.CurrentThread.CurrentUICulture;
/// <summary>
/// The identifier of this PSHost implementation.
/// </summary>
private static Guid instanceId = Guid.NewGuid();
/// <summary>
/// Initializes a new instance of the MyHost class. Keep
/// a reference to the host application object so that it
/// can be informed of when to exit.
/// </summary>
/// <param name="program">
/// A reference to the host application object.
/// </param>
public MyHost(PSListenerConsoleSample program)
{
this.program = program;
}
/// <summary>
/// A reference to the implementation of the PSHostUserInterface
/// class for this application.
/// </summary>
private MyHostUserInterface myHostUserInterface = new MyHostUserInterface();
/// <summary>
/// Gets the culture information to use. This implementation
/// returns a snapshot of the culture information of the thread
/// that created this object.
/// </summary>
public override CultureInfo CurrentCulture
{
get { return this.originalCultureInfo; }
}
/// <summary>
/// Gets the UI culture information to use. This implementation
/// returns a snapshot of the UI culture information of the thread
/// that created this object.
/// </summary>
public override CultureInfo CurrentUICulture
{
get { return this.originalUICultureInfo; }
}
/// <summary>
/// Gets an identifier for this host. This implementation always
/// returns the GUID allocated at instantiation time.
/// </summary>
public override Guid InstanceId
{
get { return instanceId; }
}
/// <summary>
/// Gets a string that contains the name of this host implementation.
/// Keep in mind that this string may be used by script writers to
/// identify when your host is being used.
/// </summary>
public override string Name
{
get { return "MySampleConsoleHostImplementation"; }
}
/// <summary>
/// Gets an instance of the implementation of the PSHostUserInterface
/// class for this application. This instance is allocated once at startup time
/// and returned every time thereafter.
/// </summary>
public override PSHostUserInterface UI
{
get { return this.myHostUserInterface; }
}
/// <summary>
/// Gets the version object for this application. Typically this
/// should match the version resource in the application.
/// </summary>
public override Version Version
{
get { return new Version(1, 0, 0, 0); }
}
/// <summary>
/// This API Instructs the host to interrupt the currently running
/// pipeline and start a new nested input loop. In this example this
/// functionality is not needed so the method throws a
/// NotImplementedException exception.
/// </summary>
public override void EnterNestedPrompt()
{
throw new NotImplementedException(
"The method or operation is not implemented.");
}
/// <summary>
/// This API instructs the host to exit the currently running input loop.
/// In this example this functionality is not needed so the method
/// throws a NotImplementedException exception.
/// </summary>
public override void ExitNestedPrompt()
{
throw new NotImplementedException(
"The method or operation is not implemented.");
}
/// <summary>
/// This API is called before an external application process is
/// started. Typically it is used to save state so that the parent
/// can restore state that has been modified by a child process (after
/// the child exits). In this example this functionality is not
/// needed so the method returns nothing.
/// </summary>
public override void NotifyBeginApplication()
{
return;
}
/// <summary>
/// This API is called after an external application process finishes.
/// Typically it is used to restore state that a child process has
/// altered. In this example, this functionality is not needed so
/// the method returns nothing.
/// </summary>
public override void NotifyEndApplication()
{
return;
}
/// <summary>
/// Indicate to the host application that exit has
/// been requested. Pass the exit code that the host
/// application should use when exiting the process.
/// </summary>
/// <param name="exitCode">The exit code that the
/// host application should use.</param>
public override void SetShouldExit(int exitCode)
{
this.program.ShouldExit = true;
this.program.ExitCode = exitCode;
}
}
}
实施例3
以下代码是此主机应用程序使用的 System.Management.Automation.Host.Pshostuserinterface 类的实现。
namespace Microsoft.Samples.PowerShell.Host
{
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Management.Automation;
using System.Management.Automation.Host;
using System.Text;
/// <summary>
/// A sample implementation of the PSHostUserInterface abstract class for
/// console applications. Not all members are implemented. Those that are
/// not implemented throw a NotImplementedException exception or return
/// nothing. Members that are implemented include those that map easily to
/// Console APIs and a basic implementation of the prompt API provided.
/// </summary>
internal class MyHostUserInterface : PSHostUserInterface, IHostUISupportsMultipleChoiceSelection
{
/// <summary>
/// A reference to the PSRawUserInterface implementation.
/// </summary>
private MyRawUserInterface myRawUi = new MyRawUserInterface();
/// <summary>
/// Gets an instance of the PSRawUserInterface object for this host
/// application.
/// </summary>
public override PSHostRawUserInterface RawUI
{
get { return this.myRawUi; }
}
/// <summary>
/// Prompts the user for input.
/// <param name="caption">The caption or title of the prompt.</param>
/// <param name="message">The text of the prompt.</param>
/// <param name="descriptions">A collection of FieldDescription objects
/// that describe each field of the prompt.</param>
/// <returns>A dictionary object that contains the results of the user
/// prompts.</returns>
public override Dictionary<string, PSObject> Prompt(
string caption,
string message,
Collection<FieldDescription> descriptions)
{
this.Write(
ConsoleColor.Blue,
ConsoleColor.Black,
caption + "\n" + message + " ");
Dictionary<string, PSObject> results =
new Dictionary<string, PSObject>();
foreach (FieldDescription fd in descriptions)
{
string[] label = GetHotkeyAndLabel(fd.Label);
this.WriteLine(label[1]);
string userData = Console.ReadLine();
if (userData == null)
{
return null;
}
results[fd.Name] = PSObject.AsPSObject(userData);
}
return results;
}
/// <summary>
/// Provides a set of choices that enable the user to choose a
/// single option from a set of options.
/// </summary>
/// <param name="caption">Text that proceeds (a title) the choices.</param>
/// <param name="message">A message that describes the choice.</param>
/// <param name="choices">A collection of ChoiceDescription objects that
/// describe each choice.</param>
/// <param name="defaultChoice">The index of the label in the Choices
/// parameter collection. To indicate no default choice, set to -1.</param>
/// <returns>The index of the Choices parameter collection element that
/// corresponds to the option that is selected by the user.</returns>
public override int PromptForChoice(
string caption,
string message,
Collection<ChoiceDescription> choices,
int defaultChoice)
{
// Write the caption and message strings in Blue.
this.WriteLine(
ConsoleColor.Blue,
ConsoleColor.Black,
caption + "\n" + message + "\n");
// Convert the choice collection into something that is
// easier to work with. See the BuildHotkeysAndPlainLabels
// method for details.
string[,] promptData = BuildHotkeysAndPlainLabels(choices);
// Format the overall choice prompt string to display.
StringBuilder sb = new StringBuilder();
for (int element = 0; element < choices.Count; element++)
{
sb.Append(String.Format(
CultureInfo.CurrentCulture,
"|{0}> {1} ",
promptData[0, element],
promptData[1, element]));
}
sb.Append(String.Format(
CultureInfo.CurrentCulture,
"[Default is ({0}]",
promptData[0, defaultChoice]));
// Read prompts until a match is made, the default is
// chosen, or the loop is interrupted with ctrl-C.
while (true)
{
this.WriteLine(ConsoleColor.Cyan, ConsoleColor.Black, sb.ToString());
string data = Console.ReadLine().Trim().ToUpper(CultureInfo.CurrentCulture);
// If the choice string was empty, use the default selection.
if (data.Length == 0)
{
return defaultChoice;
}
// See if the selection matched and return the
// corresponding index if it did.
for (int i = 0; i < choices.Count; i++)
{
if (promptData[0, i] == data)
{
return i;
}
}
this.WriteErrorLine("Invalid choice: " + data);
}
}
#region IHostUISupportsMultipleChoiceSelection Members
/// <summary>
/// Provides a set of choices that enable the user to choose a one or
/// more options from a set of options.
/// </summary>
/// <param name="caption">Text that proceeds (a title) the choices.</param>
/// <param name="message">A message that describes the choice.</param>
/// <param name="choices">A collection of ChoiceDescription objects that
/// describe each choice.</param>
/// <param name="defaultChoices">The index of the label in the Choices
/// parameter collection. To indicate no default choice, set to -1.</param>
/// <returns>The index of the Choices parameter collection element that
/// corresponds to the option that is selected by the user.</returns>
public Collection<int> PromptForChoice(
string caption,
string message,
Collection<ChoiceDescription> choices,
IEnumerable<int> defaultChoices)
{
// Write the caption and message strings in Blue.
this.WriteLine(
ConsoleColor.Blue,
ConsoleColor.Black,
caption + "\n" + message + "\n");
// Convert the choice collection into something that is
// easier to work with. See the BuildHotkeysAndPlainLabels
// method for details.
string[,] promptData = BuildHotkeysAndPlainLabels(choices);
// Format the overall choice prompt string to display.
StringBuilder sb = new StringBuilder();
for (int element = 0; element < choices.Count; element++)
{
sb.Append(String.Format(
CultureInfo.CurrentCulture,
"|{0}> {1} ",
promptData[0, element],
promptData[1, element]));
}
Collection<int> defaultResults = new Collection<int>();
if (defaultChoices != null)
{
int countDefaults = 0;
foreach (int defaultChoice in defaultChoices)
{
++countDefaults;
defaultResults.Add(defaultChoice);
}
if (countDefaults != 0)
{
sb.Append(countDefaults == 1 ? "[Default choice is " : "[Default choices are ");
foreach (int defaultChoice in defaultChoices)
{
sb.AppendFormat(
CultureInfo.CurrentCulture,
"\"{0}\",",
promptData[0, defaultChoice]);
}
sb.Remove(sb.Length - 1, 1);
sb.Append("]");
}
}
this.WriteLine(
ConsoleColor.Cyan,
ConsoleColor.Black,
sb.ToString());
// Read prompts until a match is made, the default is
// chosen, or the loop is interrupted with ctrl-C.
Collection<int> results = new Collection<int>();
while (true)
{
ReadNext:
string prompt = string.Format(CultureInfo.CurrentCulture, "Choice[{0}]:", results.Count);
this.Write(ConsoleColor.Cyan, ConsoleColor.Black, prompt);
string data = Console.ReadLine().Trim().ToUpper(CultureInfo.CurrentCulture);
// If the choice string was empty, no more choices have been made.
// If there were no choices made, return the defaults
if (data.Length == 0)
{
return (results.Count == 0) ? defaultResults : results;
}
// See if the selection matched and return the
// corresponding index if it did.
for (int i = 0; i < choices.Count; i++)
{
if (promptData[0, i] == data)
{
results.Add(i);
goto ReadNext;
}
}
this.WriteErrorLine("Invalid choice: " + data);
}
}
#endregion
/// <summary>
/// Prompts the user for credentials with a specified prompt window
/// caption, prompt message, user name, and target name. In this
/// example this functionality is not needed so the method throws a
/// NotImplementException exception.
/// </summary>
/// <param name="caption">The caption for the message window.</param>
/// <param name="message">The text of the message.</param>
/// <param name="userName">The user name whose credential is to be
/// prompted for.</param>
/// <param name="targetName">The name of the target for which the
/// credential is collected.</param>
/// <returns>Throws a NotImplementedException exception.</returns>
public override PSCredential PromptForCredential(
string caption,
string message,
string userName,
string targetName)
{
throw new NotImplementedException(
"The method or operation is not implemented.");
}
/// <summary>
/// Prompts the user for credentials by using a specified prompt window
/// caption, prompt message, user name and target name, credential
/// types allowed to be returned, and UI behavior options. In this
/// example this functionality is not needed so the method throws a
/// NotImplementException exception.
/// </summary>
/// <param name="caption">The caption for the message window.</param>
/// <param name="message">The text of the message.</param>
/// <param name="userName">The user name whose credential is to be
/// prompted for.</param>
/// <param name="targetName">The name of the target for which the
/// credential is collected.</param>
/// <param name="allowedCredentialTypes">A PSCredentialTypes constant
/// that identifies the type of credentials that can be returned.</param>
/// <param name="options">A PSCredentialUIOptions constant that
/// identifies the UI behavior when it gathers the credentials.</param>
/// <returns>Throws a NotImplementedException exception.</returns>
public override PSCredential PromptForCredential(
string caption,
string message,
string userName,
string targetName,
PSCredentialTypes allowedCredentialTypes,
PSCredentialUIOptions options)
{
throw new NotImplementedException(
"The method or operation is not implemented.");
}
/// <summary>
/// Reads characters that are entered by the user until a newline
/// (carriage return) is encountered.
/// </summary>
/// <returns>The characters that are entered by the user.</returns>
public override string ReadLine()
{
return Console.ReadLine();
}
/// <summary>
/// Reads characters entered by the user until a newline (carriage return)
/// is encountered and returns the characters as a secure string. In this
/// example this functionality is not needed so the method throws a
/// NotImplementException exception.
/// </summary>
/// <returns>Throws a NotImplemented exception.</returns>
public override System.Security.SecureString ReadLineAsSecureString()
{
throw new NotImplementedException("The method or operation is not implemented.");
}
/// <summary>
/// Writes characters to the output display of the host.
/// </summary>
/// <param name="value">The characters to be written.</param>
public override void Write(string value)
{
Console.Write(value);
}
/// <summary>
/// Writes characters to the output display of the host with possible
/// foreground and background colors.
/// </summary>
/// <param name="foregroundColor">The color of the characters.</param>
/// <param name="backgroundColor">The background color to use.</param>
/// <param name="value">The characters to be written.</param>
public override void Write(
ConsoleColor foregroundColor,
ConsoleColor backgroundColor,
string value)
{
ConsoleColor oldFg = Console.ForegroundColor;
ConsoleColor oldBg = Console.BackgroundColor;
Console.ForegroundColor = foregroundColor;
Console.BackgroundColor = backgroundColor;
Console.Write(value);
Console.ForegroundColor = oldFg;
Console.BackgroundColor = oldBg;
}
/// <summary>
/// Writes a line of characters to the output display of the host
/// with foreground and background colors and appends a newline (carriage return).
/// </summary>
/// <param name="foregroundColor">The foreground color of the display. </param>
/// <param name="backgroundColor">The background color of the display. </param>
/// <param name="value">The line to be written.</param>
public override void WriteLine(
ConsoleColor foregroundColor,
ConsoleColor backgroundColor,
string value)
{
ConsoleColor oldFg = Console.ForegroundColor;
ConsoleColor oldBg = Console.BackgroundColor;
Console.ForegroundColor = foregroundColor;
Console.BackgroundColor = backgroundColor;
Console.WriteLine(value);
Console.ForegroundColor = oldFg;
Console.BackgroundColor = oldBg;
}
/// <summary>
/// Writes a debug message to the output display of the host.
/// </summary>
/// <param name="message">The debug message that is displayed.</param>
public override void WriteDebugLine(string message)
{
this.WriteLine(
ConsoleColor.DarkYellow,
ConsoleColor.Black,
String.Format(CultureInfo.CurrentCulture, "DEBUG: {0}", message));
}
/// <summary>
/// Writes an error message to the output display of the host.
/// </summary>
/// <param name="value">The error message that is displayed.</param>
public override void WriteErrorLine(string value)
{
this.WriteLine(
ConsoleColor.Red,
ConsoleColor.Black,
value);
}
/// <summary>
/// Writes a newline character (carriage return)
/// to the output display of the host.
/// </summary>
public override void WriteLine()
{
Console.WriteLine();
}
/// <summary>
/// Writes a line of characters to the output display of the host
/// and appends a newline character(carriage return).
/// </summary>
/// <param name="value">The line to be written.</param>
public override void WriteLine(string value)
{
Console.WriteLine(value);
}
/// <summary>
/// Writes a progress report to the output display of the host.
/// </summary>
/// <param name="sourceId">Unique identifier of the source of the record. </param>
/// <param name="record">A ProgressReport object.</param>
public override void WriteProgress(long sourceId, ProgressRecord record)
{
}
/// <summary>
/// Writes a verbose message to the output display of the host.
/// </summary>
/// <param name="message">The verbose message that is displayed.</param>
public override void WriteVerboseLine(string message)
{
this.WriteLine(
ConsoleColor.Green,
ConsoleColor.Black,
String.Format(CultureInfo.CurrentCulture, "VERBOSE: {0}", message));
}
/// <summary>
/// Writes a warning message to the output display of the host.
/// </summary>
/// <param name="message">The warning message that is displayed.</param>
public override void WriteWarningLine(string message)
{
this.WriteLine(
ConsoleColor.Yellow,
ConsoleColor.Black,
String.Format(CultureInfo.CurrentCulture, "WARNING: {0}", message));
}
/// <summary>
/// Parse a string containing a hotkey character.
/// Take a string of the form
/// Yes to &all
/// and returns a two-dimensional array split out as
/// "A", "Yes to all".
/// </summary>
/// <param name="input">The string to process</param>
/// <returns>
/// A two dimensional array containing the parsed components.
/// </returns>
private static string[] GetHotkeyAndLabel(string input)
{
string[] result = new string[] { String.Empty, String.Empty };
string[] fragments = input.Split('&');
if (fragments.Length == 2)
{
if (fragments[1].Length > 0)
{
result[0] = fragments[1][0].ToString().
ToUpper(CultureInfo.CurrentCulture);
}
result[1] = (fragments[0] + fragments[1]).Trim();
}
else
{
result[1] = input;
}
return result;
}
/// <summary>
/// This is a private worker function splits out the
/// accelerator keys from the menu and builds a two
/// dimensional array with the first access containing the
/// accelerator and the second containing the label string
/// with the & removed.
/// </summary>
/// <param name="choices">The choice collection to process</param>
/// <returns>
/// A two dimensional array containing the accelerator characters
/// and the cleaned-up labels</returns>
private static string[,] BuildHotkeysAndPlainLabels(
Collection<ChoiceDescription> choices)
{
// Allocate the result array
string[,] hotkeysAndPlainLabels = new string[2, choices.Count];
for (int i = 0; i < choices.Count; ++i)
{
string[] hotkeyAndLabel = GetHotkeyAndLabel(choices[i].Label);
hotkeysAndPlainLabels[0, i] = hotkeyAndLabel[0];
hotkeysAndPlainLabels[1, i] = hotkeyAndLabel[1];
}
return hotkeysAndPlainLabels;
}
}
}
实施例4
以下代码是此主机应用程序使用的 System.Management.Automation.Host.Pshostrawuserinterface 类的实现。那些未实现的元素会抛出异常或不返回任何内容。
namespace Microsoft.Samples.PowerShell.Host
{
using System;
using System.Management.Automation.Host;
/// <summary>
/// A sample implementation of the PSHostRawUserInterface for console
/// applications. Members of this class that easily map to the .NET
/// console class are implemented. More complex methods are not
/// implemented and throw a NotImplementedException exception.
/// </summary>
internal class MyRawUserInterface : PSHostRawUserInterface
{
/// <summary>
/// Gets or sets the background color of text to be written.
/// This maps to the corresponding Console.Background property.
/// </summary>
public override ConsoleColor BackgroundColor
{
get { return Console.BackgroundColor; }
set { Console.BackgroundColor = value; }
}
/// <summary>
/// Gets or sets the host buffer size adapted from the Console buffer
/// size members.
/// </summary>
public override Size BufferSize
{
get { return new Size(Console.BufferWidth, Console.BufferHeight); }
set { Console.SetBufferSize(value.Width, value.Height); }
}
/// <summary>
/// Gets or sets the cursor position. In this example this
/// functionality is not needed so the property throws a
/// NotImplementException exception.
/// </summary>
public override Coordinates CursorPosition
{
get { throw new NotImplementedException(
"The method or operation is not implemented."); }
set { throw new NotImplementedException(
"The method or operation is not implemented."); }
}
/// <summary>
/// Gets or sets the cursor size taken directly from the
/// Console.CursorSize property.
/// </summary>
public override int CursorSize
{
get { return Console.CursorSize; }
set { Console.CursorSize = value; }
}
/// <summary>
/// Gets or sets the foreground color of the text to be written.
/// This maps to the corresponding Console.ForegroundColor property.
/// </summary>
public override ConsoleColor ForegroundColor
{
get { return Console.ForegroundColor; }
set { Console.ForegroundColor = value; }
}
/// <summary>
/// Gets a value indicating whether a key is available. This maps to
/// the corresponding Console.KeyAvailable property.
/// </summary>
public override bool KeyAvailable
{
get { return Console.KeyAvailable; }
}
/// <summary>
/// Gets the maximum physical size of the window adapted from the
/// Console.LargestWindowWidth and Console.LargestWindowHeight
/// properties.
/// </summary>
public override Size MaxPhysicalWindowSize
{
get { return new Size(Console.LargestWindowWidth, Console.LargestWindowHeight); }
}
/// <summary>
/// Gets the maximum window size adapted from the
/// Console.LargestWindowWidth and console.LargestWindowHeight
/// properties.
/// </summary>
public override Size MaxWindowSize
{
get { return new Size(Console.LargestWindowWidth, Console.LargestWindowHeight); }
}
/// <summary>
/// Gets or sets the window position adapted from the Console window position
/// members.
/// </summary>
public override Coordinates WindowPosition
{
get { return new Coordinates(Console.WindowLeft, Console.WindowTop); }
set { Console.SetWindowPosition(value.X, value.Y); }
}
/// <summary>
/// Gets or sets the window size adapted from the corresponding Console
/// calls.
/// </summary>
public override Size WindowSize
{
get { return new Size(Console.WindowWidth, Console.WindowHeight); }
set { Console.SetWindowSize(value.Width, value.Height); }
}
/// <summary>
/// Gets or sets the title of the window mapped to the Console.Title
/// property.
/// </summary>
public override string WindowTitle
{
get { return Console.Title; }
set { Console.Title = value; }
}
/// <summary>
/// This API resets the input buffer. In this example this
/// functionality is not needed so the method returns nothing.
/// </summary>
public override void FlushInputBuffer()
{
}
/// <summary>
/// This API returns a rectangular region of the screen buffer. In
/// this example this functionality is not needed so the method throws
/// a NotImplementException exception.
/// </summary>
/// <param name="rectangle">Defines the size of the rectangle.</param>
/// <returns>Throws a NotImplementedException exception.</returns>
public override BufferCell[,] GetBufferContents(Rectangle rectangle)
{
throw new NotImplementedException(
"The method or operation is not implemented.");
}
/// <summary>
/// This API Reads a pressed, released, or pressed and released keystroke
/// from the keyboard device, blocking processing until a keystroke is
/// typed that matches the specified keystroke options. In this example
/// this functionality is not needed so the method throws a
/// NotImplementException exception.
/// </summary>
/// <param name="options">Options, such as IncludeKeyDown, used when
/// reading the keyboard.</param>
/// <returns>Throws a NotImplementedException exception.</returns>
public override KeyInfo ReadKey(ReadKeyOptions options)
{
throw new NotImplementedException(
"The method or operation is not implemented.");
}
/// <summary>
/// This API crops a region of the screen buffer. In this example
/// this functionality is not needed so the method throws a
/// NotImplementException exception.
/// </summary>
/// <param name="source">The region of the screen to be scrolled.</param>
/// <param name="destination">The region of the screen to receive the
/// source region contents.</param>
/// <param name="clip">The region of the screen to include in the operation.</param>
/// <param name="fill">The character and attributes to be used to fill all cell.</param>
public override void ScrollBufferContents(Rectangle source, Coordinates destination, Rectangle clip, BufferCell fill)
{
throw new NotImplementedException(
"The method or operation is not implemented.");
}
/// <summary>
/// This API copies an array of buffer cells into the screen buffer
/// at a specified location. In this example this functionality is
/// not needed si the method throws a NotImplementedException exception.
/// </summary>
/// <param name="origin">The parameter is not used.</param>
/// <param name="contents">The parameter is not used.</param>
public override void SetBufferContents(Coordinates origin, BufferCell[,] contents)
{
throw new NotImplementedException(
"The method or operation is not implemented.");
}
/// <summary>
/// This API Copies a given character, foreground color, and background
/// color to a region of the screen buffer. In this example this
/// functionality is not needed so the method throws a
/// NotImplementException exception./// </summary>
/// <param name="rectangle">Defines the area to be filled. </param>
/// <param name="fill">Defines the fill character.</param>
public override void SetBufferContents(Rectangle rectangle, BufferCell fill)
{
throw new NotImplementedException(
"The method or operation is not implemented.");
}
}
}
参见
系统.管理.自动化.主机.PSHost
System.Management.Automation.Host.Pshost用户界面
System.Management.Automation.Host.Pshostraw用户界面
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